Professional Works:
Faery Project
(2012-201?)
Meatspace Invasion
(2011-2012)
This Game has been rewarded during the 8th IMGA and also at the EIGD 2011.
Crime Files 3: The Mafia's War
(2012)
This game is a Point & Click Adventure Game for Smartphones. My job on the project was to playtest the software. Concretely, I have reported crashes and graphical bugs.
Student Works:
(2011)
This project has been selected for the final jury of the Social Game Innov 2011.
Prototype developed as a mid year project as part of my Licence degree at the university Paul Valéry (Montpellier III). Project made with a team of 5 persons where I worked as a Game Designer.
From Fallow, Rise is a Post-Apocalyptic Simulation designed for the Social Networks. The main idea was that every time a player did a micro transaction to have access to premium customizations & upgrades, he also produces some pollution which affects the world and indirectly annoys all the players.
Prototype developed as a mid year project as part of my Licence degree at the university Paul Valéry (Montpellier III). Project made with a team of 5 persons where I worked as a Game Designer.
From Fallow, Rise is a Post-Apocalyptic Simulation designed for the Social Networks. The main idea was that every time a player did a micro transaction to have access to premium customizations & upgrades, he also produces some pollution which affects the world and indirectly annoys all the players.
In the context
of the the Social Game Innov 2011, the purpose was to create a game to aware people about
ecology and teach them that it is more profitable to share resources and build equipments
together, instead of individually buying them in the in-game shop.